

Though your single-player character is stuck in the campaign, you can build multiple characters for online play and take them into any of the various multiplayer modes. You also choose a starting class, such as a sword-wielding warrior, a ranger, an earth mage, or a necromancer, but as in the single-player game, you can change your focus at will as you level up by shifting skill points around and equipping new weapons and magic spells. The single-player storyline requires that your character is human, but for online modes you can pick between several races, including various types of elves and half-orcs. The upside of that is that you have significantly more customization options for the online game.
TWO WORLDS 3 OFFLINE
You can’t bring your single-player character online, so any grinding you’ve done and awesome loot you’ve found from the offline game won’t carry over. This week, I had my first chance to try them out. Along with the many improvements being made to Two Worlds II, developer Reality Pump has put a surprising amount of effort toward crafting interesting multiplayer modes that work within the Two Worlds formula.

To be fair, the first Two Worlds also had a multiplayer mode, but few gamers were able to stomach even the single-player quest much less venture online. It’s not the style of game that would normally cause me to think of something with deep multiplayer in multiple shapes and sizes. Two Worlds II is an epic, open world action-RPG.
